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Old Oct 11, 2006, 08:14 AM // 08:14   #1
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Angry More Aspenwood Problems...

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Old Oct 11, 2006, 08:22 AM // 08:22   #2
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I dont see anything, is something supposed to load?
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Old Oct 11, 2006, 11:07 AM // 11:07   #3
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i think he's talking about the commanders running out of the fort...

please elaborate owner of OP?!
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Old Oct 11, 2006, 12:11 PM // 12:11   #4
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lol, when I first saw that our group got a huge laugh out of it...

Really it doesn't matter though, those guys are squishy's, and if you hold out to 50% of gods vnegence the Luxons will rage quit.
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Old Oct 11, 2006, 01:04 PM // 13:04   #5
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Is there supposed to be a picture in the OP? It's just showing as an empty post for me.
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Old Oct 11, 2006, 02:31 PM // 14:31   #6
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the post shows a picture of the two gatekeepers outside the green gate and not going back.

has happened quite a few times to me.
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Old Oct 11, 2006, 08:52 PM // 20:52   #7
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That's no worse than Luxon siege turtles and NPC warriors who get forever stuck & stop firing or attacking at all, never die and never res, effectively handicapping the Luxon side to a huge disadvantage all of the time. Yet no one on the forums ever talks about that.

Hence I say either fix the stuck Luxon turtles and stuck Luxon NPC warrior problem, or leave the problem in the original post alone.
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Old Oct 12, 2006, 07:38 AM // 07:38   #8
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Fix Aspenwood once and for all = fix AI issues and add a Single Juggernaut to the NPC Kurzick Mobs at each gate, outer and inner.
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Old Oct 12, 2006, 10:59 AM // 10:59   #9
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Yes, sometimes buggy NPCs will favor other side for the victory. I'm more worried about stupid players which will rage quit because they got owned. So many "I'm invincible" guys which can't take the truth.
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Old Oct 12, 2006, 12:57 PM // 12:57   #10
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I've watched the 2 gatekeepers run outside the green gate a few times now, with no discernible reason whatsoever. They did it at separate times as well, the orange guy went out first, then a few minutes later I watched the purple gatekeeper run right up to the green gate and stop. Thankfully, the luxon team didn't realize it.
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Old Oct 12, 2006, 08:55 PM // 20:55   #11
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Quote:
Originally Posted by Spirit Of Azrael
Fix Aspenwood once and for all = fix AI issues and add a Single Juggernaut to the NPC Kurzick Mobs at each gate, outer and inner.
I could see adding another jug to the green gate, but one at each gate is overkill...
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Old Oct 12, 2006, 09:06 PM // 21:06   #12
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A picture says more than a thausand words.
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Old Oct 13, 2006, 03:59 AM // 03:59   #13
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Juggernauts at every gate is too much. Aspenwood is easy to win on the kurz side if you play right.
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